Infinite Landscape is a digital landscape made with a video game engine (Unreal Engine). It is a world with narrative, realistic, and surrealistic scenes. The camera shows randomly chosen places. The digital landscapes evolve in a space-time linked to the physical location of the exhibition, and are based on real time: 24 hours of the day, and 365 days of the year. Thus, the environment changes based on the time and date, day or night, going from summer to winter with changing weather.
The shots evoke scenes from movies or video games and can only be seen once a month.
Some of the objects depicted come from real existing elements: the rocks present in different scenes were, for example, scanned in Iceland. Each plant, grass, or occurrence has a grounding in the real world. The movements of animals, the wind in the canopy, and the light form a set of observations and mathematical as well as computational calculations allowing for as much realism as possible.
The spectators becomes participants of the imagination, evolving and contemplative. They are no longer Humans who try to master Nature, but simple observers.
Thus, the artist explores the limit of the natural to the synthetic, of the real to the virtual, of the possible to the dreamlike, he questions our desires to create a new vision of Utopia, like a tower of Babel, but adapted to our era.
Artist’s website : http://www.shunsukefrancois-nanjo.com/